The default world that comes with Minetest is basic. A "world" in Minetest is, to all practical effects, its mods. You'll see that the brunt of bringing the game to life is born by the files in the mods/ directory. If you have installed Minetest from your distro's repositories, look into your /usr/share/minetest/games/minetest/ directory. It is the mods that make the game playable. Minetest is made up of two parts: the main engine and the mods. added the inventory images for the mobs based on mobf Īttachments screenshot_20161123_000551.png (895.Figure 1: You can model the worlds of Minetest in more ways than one. removed the particle_spawner from the kamehameha (it could slow your pc) new gameplay based on boss fight (read the guide for more info) removed the chinese dragon and the bacteriofage the mod is not a modpack anymore, if you want to disable a monster you need to comment the correct line in a rewritten the mod basing it on mobs_redo's api, you don't need mobf anymore Made some mobs rarer and increased their hp and damage (in particular: mese_dragon, night_master and Phoenix) (with this modification also the duckking spawns less ducks) The problem was that they never moved to approach to the player: now every 3 distance attack they come next to you to attack in melee Improved the attacks of the mods that are "dogshoot". The Pumpking has a new way to attack: he puts around him (and you) some pumpkins that are soon going to explode! All the sounds are now mono as suggested by Fixerol Six spears are now available thank to Spears mod made by Echoes91! (Mantis spear (), Ant spear (ant mandible), Duck beak spear (duck beak dropped by ducks), Manticore spear (manticore spine), Little ice tooth spear (little ice tooth dropped by ice amphibians), Ice tooth spear (ice tooth dropped by Icelamander)). Stoneaters and Ants drop their mandibles, with them it is possible to craft a powerful pick and a sword From Sun feather or Moon feather and a diamond with a stick you can craft amazing swords. When the Tarantula become weaker evolves. updated the api.lua following the updates of Tenplus1's mobs (version of 17th February 2016) tidied up the code (nssm_materials, nssm_weapons, nssm_api. api updated to 19-03 version (thanks to Tenplus1 for his hard work on it) new special weapons (added the spirit_ball which look for enemies around it and follow them and updated kamehameha and kienzan) new mobs (Desert Boss: giant sandworm (removed the dahaka), changed sandworm model and added sand_bloco and xgaloctopus) added custom on_step function for some projectiles of the mobs and fixed various related bugs added the custom_attack function to the api.lua the counters now use os.time() instead of minetest globalstep to count time fixed various bugs with materials and recipes also thanks to Amianthoidal and Telesight fixed the Irrlicht problem with png textures the mobs now honors the protected blocks and areas (Thanks to TenPlus1 for his suggestion) new energy weapon: hellzone_grenade (It follows the target: you can shoot some of them and then activate them by pressing q) a lot of other things (new explosion function, parameters to set difficulty). > normal weapons (like swords and axes) with special functions you can enable by typing "q" > bombs: you can throw and when they hit the ground they activate special functions added the armors made from the drops of mobs (you need 3d_armor to use them) added the "Felucco", to spawn in the savannah added the mobs Morlu, Morvy, Morgut, Mode, Mordain, Morwa, Morgre and Morvalar for the "Morlendor" dimension (that you can find playing with nssb) rewritten to add the dependency from mobs_redo. you can modify the mod difficulty by modifying some parameters going in the advanced settings of minetest there are many mobs, but also a lot of special weapons and armors to fight them (so we suggest to check the recipes guide in unified inventory) the mod makes the game really difficult! The guide we had written has not been updated because we are waiting to have the permission to directly write the wiki page of the mod. Textures, models and sounds: CC BY-SA 4.0 a throwing mod (a mod that add bows) if compatible with the Tenplus1's damage_system unified_inventory (useful to discover all the new recipes and to use the armors): 3d_armors (with which you can use nssm armors): nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension): The biggest addition in this release is a new dimension called "Morlendor" (available only if you use nssb also): The mod now contains more than 50 different mobs!
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